Solar Smash

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Editor‘s Review

Paradyme Games’ Solar Smash stands out on mobile platforms - not because it connects people, but because it doesn’t. While most basic puzzle apps now use leaderboards or real-time duels, this game skips them completely. It offers no player rankings; instead, each session is isolated from others. You won't find team modes here - just individual play without comparisons. Even today’s version keeps interactions absent by design.

 

The main idea is simple: in Planet Smash mode, you get a rotating celestial body plus more than fifty tools to destroy it - like nukes, antimatter charges, or wilder picks such as massive beasts, space shibas, and orbital ion cannons. Pick your tool from labeled sections - regular gear, alien devices, creatures, heavenly forces - and click or pull to cause damage. The globe changes instantly, revealing dents, flames spreading, landmasses breaking apart, and ultimately splitting fully when hit enough. In System Smash, the scope grows - you move whole solar systems toward crashes or create black holes to see gravity twist everything wildly. Each action is controlled only by you; just watch, adjust, restart anytime, free from outside rules or feedback.

 

This solo setup offers multiple straightforward benefits. For one, it provides a completely stress-free space - players explore freely, unafraid of failing or being measured against others. No clock runs down, nor does another player wait their turn; rankings based on speed don't exist here. One might briefly fling asteroids at Earth for just five minutes, alternatively dive into a thirty-minute test examining how various weapons affect a planet’s center. The lack of score-based comparisons ensures the game doesn’t label your actions as incorrect or suboptimal - each playthrough stands independently. Because of this approach, Solar Smash becomes a reliable way to unwind, offering a small world where enjoyment comes from self-guided discovery rather than fixed targets.

 

Second, the single-player setup creates a calm, reflective pace. Some see Solar Smash not as a typical game but rather as an interactive toy or moving wallpaper. You’re free to stop anytime, leave, then come back later - no consequences. No one’s waiting on you, there's no line to rejoin, also your progress won’t vanish during breaks. This makes it ideal for quick breaks - like waiting for a bus, standing in line, or just wanting a brief escape. Because there’s no need to interact with others, it slots easily into small gaps during the day, asking little focus or effort; this ease probably explains why people keep coming back, even if the game seems basic at first glance.

 

Yet this solitude highlights the game’s core flaw: nothing outside confirms what happens inside. The chaos in Solar Smash looks stunning - still, it plays out alone. Imagine setting up a complex collapse in System Smash, gently pushing Mars toward Venus as a black hole swallows Jupiter - but no feature lets others see it. There are no replays to save the action. No tools exist to discuss results or exchange unique configurations. Each clever idea disappears once the sim restarts. If you value feedback, rivalry, or teamwork, even grand successes may seem fleeting, lacking real weight.

 

By Jerry | Copyright © Game-Nook - All Rights Reserved

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